A precious or semi-precious stone, cut and polished for use as an ornament. Gems were used as
clue objects throughout
Knightmare's
run, usually for bribery or payment. Some were said to have magical properties, and carrying a gem could be either helpful or harmful to a quest. The majority of gemstones seen in the programme were either red or green.
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Red gems appeared in every
season (22 times in total), and one was found on the very first clue table. Indeed, it was the first
clue object ever used -
dungeoneer David offered it to
Lillith in exchange for passage through her domain, calling it a ruby. It was similarly used by
Team 4 of Series 2, who found one in the
Hall of Folly and gave it to
Olaf. (He didn't know what a ruby was,
but was happy to accept it once they explained it was worth lots of money!)
For a while after that, red gems were implied to have a more sinister nature.
Team 13 of Series 2 were advised by Granitas that "
The bloodstone will only lead to bloodshed", and duly left it behind. This warning was repeated by
Golgarach to
Team 3 of Series 3 ("
The blood red stone will bring you grief") and
Oakley to
Team 8 of Series 4 ("
The bloodstone leads to bloodshed"). Red gems found in
Level 1 were also rejected by
Team 6 and
Team 12 of
Series 3.
Team 3 of Series 5 found a ruby in Level 3, with a
scroll saying "
The key to my dungeon is the jewel in my crown".
Elita needed the ruby for one of her rituals, but they dithered for so long before handing it over that she left without helping them, which - according to
Treguard - sealed their fate in the
Corridor of Blades. In a way, the bloodstone really did lead to bloodshed on this occasion!
When
Team 4 of Series 5 asked
Julius Scaramonger for a green gem with which to bribe Elita, he tried to sell them a red one instead. This time it was called a
firestone, and he claimed it would "
help keep you warm on the path". They refused it, using the excuse that it was too hot.
Team 6 of Series 5 found red gems in both Levels 1 and 2, and picked up the latter, but died before they had any opportunity to use it. The
next team also found two, using the first to bribe
Skarkill (though he demanded a jar of
honey in addition). Elita then revealed that firestones were a favourite
food of
Smirkenorff, and he wouldn't fly them to Level 3 unless they found one.
Aesandre had encased a firestone in a block of ice, but a dodgy
spell bought from Julius Scaramonger left them unable to release it.
Matt, the first dungeoneer of
Series 6, met
Sylvester Hands in Level 2 and swapped a red gem for some
witch amber and the
password.
Team 2 of Series 6 had less success when they offered a red gem to
Heggatty: "
What would Heggatty want with a firestone?" She withheld the password they needed to survive the
Dreadnort, and Treguard pointed out their error of failing to heed a clue scroll: "
You were warned to be an amber gambler, but you chose the red stone and not the yellow!"
Team 4 of Series 6 persuaded Julius Scaramonger to accept a firestone as a birthday present for his mother. He was keen to buy
Lord Fear's
ring of power instead, and wasn't impressed by the gem: "
It doesn't look valuable! What would I do with a red stone at this time of year? I couldn't offload a red stone. No, it's of no use to me." He eventually traded it for a
spell scroll, remarking "
I hope she does like this - you're gonna cost me a fortune to get this set into a ring!"
After this, firestones were exclusively used as a source of
energy for Smirkenorff. Elita tasked
Team 3 of Series 6 with stealing one from
Ariadne's new lair, saying that the
dragon wasn't
well "
and it's the only thing that makes him better", but the
team never made it that far. She later asked
Team 6 of Series 6 if they had any firestones, concerned that Smirky had been off his food for days. Aware that Elita was responsible for feeding him the gems, the Opposition had her locked in a chest, leaving Smirkenorff too weak to take on Lord Fear's red dragon in the season finale.
Firestones were the only form of payment accepted by Smirkenorff in
Series 7 -
Team 2 acquired one from
Sidriss ("
Not much good unless you're a dragon!"),
Team 4 and
Team 7 earned them from
Grimaldine, and
Team 5 found one in the
Firebomb Room.
Team 3, who had already enjoyed a
free flight to Level 2, ignored a red gem found in the
dwarf tunnel.
The last firestone was discovered by
Team 5 of Series 8, with a scroll saying "
Music to wake him. Fire to feed him." (This was the only time that an oblong red gem was shown in close-up.) A "
ravenously hungry" Smirkenorff granted them a
SPEED spell in exchange for it.
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A colourless crystal or diamond (simply described as a "jewel") appeared only twice in the programme, both in
Series 2. The first was found in Level 3 by
Team 3, and taking it proved to be a fatal mistake, as they needed the magic
shield instead (to get past
Medusa). The second was found in Level 1 by the infamous
Team 6, who also decided to take it. We'll never know if it would have come in handy later on, as they were killed by Lillith for not having an ice pack to cure her "headache". They tried to offer her the gem even as she was sending Akash to his doom!
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Green gems were not seen until Series 3, but appeared in every series after that (14 times in total). These were generally implied to be of Elven origin and did not appear to be harmful.
The wood
elf Velda gifted the first green gem to
Team 10 of Series 3, as thanks for saving her from
goblins: "
This beryl is an elvenstone - one that is highly valued by all denizens of the dungeon and catacombs beyond." Dungeoneer Julie was herself surrounded by goblins soon afterwards, and was famously advised to "
Say hello to the goblins and ask them if they'd like a present" - which she did, to no avail! (If Velda was correct about the gem's universal appeal, we can only assume the goblins later prised it from Julie's cold dead hands.) Another green gem was possibly seen in the final
clue room of the series, but wasn't shown in close-up due to the quest being abandoned as they reached the table.
Team 2 of Series 4 agreed to obtain a certain green gem for
Malice, who claimed it was "
of little value to anyone except myself" and that she was unable to retrieve it in person "
due to a temporary misunderstanding with other factions". Unlike later teams, they successfully found the desired object in Level 3 and summoned Malice to redeem their pact, earning a
HERO spell in return.
Team 4 of Series 5 made use of two green gems during their winning quest, in both cases to secure a favour from Elita.
Motley revealed that the cavern elf liked "green stones", and might be persuaded to release him from the
pillory if they could find one. Julius Scaramonger was reluctant to provide a green stone, insisting that "
All Elvish goods are trouble", but
changed his mind when offered a
bag of
silver. The gem clearly appealed to Elita, who tried to make them hand it over for free (claiming that "
it's completely useless except to elves") but eventually earned it with a promise to free Motley. The team then learned both the
Causeway code (from Elita) and the password (from Motley). Remembering the green gem's value, they picked up another one in Level 3 and tempted Elita once again, this time swapping it for a sphinx bone.
Three more green gems were found on clue tables by
Team 7 and
Team 9 of
Series 5 and
Team 4 of Series 6, but none of these were taken.
For Series 7 only, the round green gems were replaced by an oblong variety.
Team 1 found two of these, giving the first to
Marta in exchange for a
spyglass, and the second to Grimaldine as payment for rowing the boat through the
Sewers of Goth. He called it an
arkenstone, explaining that it came from his world (Cornwall, presumably) and would
restore his
powers that had been drained by "
the vibrations from this unnatural place".
Team 6 also found two of the gems, leaving the first but taking the second. Treguard remarked that the arkenstone was "
much desired by Celts, or elves, for that matter", and it was gratefully received by Grimaldine, who then provided the combination for the
Death of Spears. (Note that both the green Elfstone and the Arkenstone have their origins in
Tolkien.)
The round version of the green gem made a comeback when
Team 2 of Series 8 came across two of them. The first was left on the Level 2 clue table, while the second was given to them by
Maldame in exchange for the word key to
Marblehead. She explained that "
Doors open for it, for iron and steel cannot abide it" (possibly denoting it as another elvenstone, as the elf-maid
Ellie in
KMVR mentions an aversion to iron), and Daniel was seen holding it up in front of the Eyeshield to open the castle's portcullises.
"Elf gems" also appears to be an Elvish exclamation (rather like "
elf boots"), used by
Pickle in his amusement at
Team 6 of Series 5 managing to capture Elita's voice.
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Red and green gems are available from the Level 1 clue room in the first Knightmare gamebook,
Can You Beat The Challenge, and either may be offered to Lillith as a bribe. She gladly accepts the ruby, rewarding the dungeoneer with safe passage and a spell. However, the player must recall an earlier hint from
Folly that the combination of green and blue is "
simply deathly", and avoid giving her an emerald to wear with her blue dress. In
the Labyrinths of Fear gamebook, an emerald found in
Cedric's room may be gifted to Lillith with similarly unfortunate consequences. The phantom gipsies' treasure in
The Future King includes emeralds, but these cannot be taken.
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Another, fictitious, gemstone made an appearance when
Team 10 of Series 2 encountered
Gumboil demanding a password. Julian's companion Folly managed to bribe him with a "sorcerer's stone", claiming that "
these rare and valuable stones are completely invisible to all but the cleverest people, and I have heard that really thick cloth-heads can't even feel them". Both Gumboil and Olaf fell for the
trick, remarking that the stone was "
very beautiful" and allowing them to pass.
***
A pair of gemstones were found on the clue table in the
Knightmare VR pilot. These were round, flat and pinkish, resembling pebbles. Dungeoneer
Arthur wanted to take them, but was overruled by his advisor.
Finally, an unseen gem or "crystal" was chosen from the Level 2 clue objects in the 2013 episode of Knightmare filmed for YouTube's Geek Week. The team thought it might be useful for bribery, but the final edit did not show them putting it to use before their quest ended.