From 
TES issue 10 (July 2001)
Series 3/4/5/6/7/8. 
Level 1/2/3.
GOBLINS
 
 
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Surely these little critters are the most famous in 
Knightmare's history! The warty-faced cave goblins scuttled around all levels of the 
Dungeon in series 3-8, blowing their hunting 
horns; that infamous screech became a clear sign that danger was nearby. Hunting in the Dungeon and the Greenwood, throughout all three levels, meeting a group of goblins, which could contain anything from two to six of the creatures, was always dangerous. A speedy exit, 
spell, or rescue by a character was required in these situations. 
 
The goblins claimed one victim during their time in the Dungeon: series 3 
dungeoneer Julie. Having failed to earn 
Merlin's magic earlier on, Julie was powerless to stop a group of four goblins from overwhelming her in the Corridor of the Catacombs. Three goblins were given names, principally the brothers Grippa and Rhark, who featured in 
series 5, 6 and 7. They hunted dungeoneers under the guidance of Skarkill, and later Raptor and 
Sylvester Hands. The other goblin to be named was the 
hobgoblin of series 5 and 6, 
Tiny. Hobgoblins were exactly like goblins, except about three times larger: very intimidating. However, hobgoblins were very infrequently seen on Knightmare: Tiny made one appearance in person in both series 5 and 
series 6. There were two other hobgoblin sightings, in series 3 and 8. 
 
Goblins will always be a memorable part of Knightmare, as for six years they always seemed to be lingering close by, leading to urges from 
Treguard, 
Pickle and 
Majida to get a move on.
 
Fear Factor: 9 Built up quite a reputation.
Killer Instinct: 5 One victim is more than most.
Humanity: 7 More closely linked in mythology to humans than faerie.
Gore Factor: 6 Quite ugly.