From
TES issue 22 (July 2003)
Series 2/3.
Level 3.
MEDUSA'S STARE
Only encountered towards the very end of a quest, this darkened chamber combined ornate decoration and a single solitary exit with the ghastly face and writhing snake-hair of Medusa on the wall opposite where the dungeoneer entered. As we know from [
Greek mythology], Medusa was a Gorgon whose stare had the power to turn people into stone. As
Treguard explained, the
dungeoneer and advisors were in danger of being turned to stone by Medusa's stare and had to find some way of blocking it. As this was level three, the action needed to be quick and decisive.
Merlin's
GRIP spell was enough for
Leo and friends to
freeze Medusa's stare in series 3, but the two encounters with Medusa in series 2 were both absolute classic
Knightmare moments.
Early in the series, Chris from St. Helens became the second dungeoneer ever to reach level three. The
team foolishly left behind the magic
shield in the clue room, and were defenceless against Medusa's stare as Treguard calmly explained to them. All four members of the team really did turn to stone - a wonderful moment. ("It seems that all I'm going to get out of you lot is a stony silence!" - Treguard.)
Even more enjoyable was Julian's arrival in Medusa's chamber later in the series. Thankfully he did have the magic shield, but holding it up to block Medusa's stare was not enough to complete this challenge. While Julian had the shield to protect him, the advisors were only able to look at the screen for a few seconds at a time. Treguard helped them to take it in turns to guide Julian out in what is possibly my favourite scene from Knightmare in its entirety. Once the advisors had stopped giggling, they sent poor Julian all over the place before he made it out of the chamber - Becca even sent him crashing headlong into a wall. It was a tense but amusing moment and it's well worth watching. Julian made it out and went on to win, of course, but his encounter with Medusa was undoubtedly the highlight of his quest. So, Medusa was a good third-level challenge that bagged a victim - well worth a page of TES praise!
Difficulty: 10 Confusing and tricky in series 2 - as difficult as they get.
Killer Instinct: 8 One victim out of three attempts - commendable.
Gore Factor: 7 Chris and friends really could be seen to turn to stone.
Fairness: 5 Ah, those were the days when level three could be really tough!