From
TES issue 2 (March 1996)
Series 5/6.
Level 1/2/3.
CAUSEWAYS.
The floor puzzles contained various sequences, numbers, letters, weapons, colours, even earth,
fire and water !
Provided the
dungeoneer had earned the necessary information, all that was needed was a swift guidance across the correct slabs on the board.
However, this is where things got nasty. As the dungeoneer stepped warily across the puzzle, slabs behind them would crumble away with a sickening crunch ! At this point, panic begins to set in. The guiders become convinced that the entire puzzle is about to fall away along with the dungeoneer - causing a blind and often misdirected rush to reach the tantalizing exit!
Again, like the
block and tackle, there are many possible fatalities to point to, yet I have decided to highlight one of the best ever scenes in
Knightmare's history !
Cast your mind back to
series 6, in 1992, when Ben and co. strode forward to conquer the
dungeon. Within this quest was a gigantic, two-part floor puzzle in deepest level three. Ben was left with the floor collapsing around him, yet his team didn't know the combination for the puzzle. A mad burst was decided upon, and Ben progressed towards meeting
Lord Fear, just as the floor fell away from beneath him !!! Pure tension, and classic Knightmare - there were many more like Ben, few were as lucky !
DIFFICULTY: 7 Panic can spoil everything !
KILLER INSTINCT: 7 You can't argue with fact.
GORE FACTOR: 4 A quick disappearing act
FAIRNESS: 6 It should be easy !
Written by and submitted with the kind permission of
Paul McIntosh.