As well as being one of
spells cast by
Merlin to top up a
dungeoneer's
Life Force (the others being
VIM and
ERG), ENERGY was given out by the wizard to
teams for their own use, including:
Team 4 of Series 1: The quest ended before there was an opportunity to cast it. ENERGY had, on this occasion, been described as "high magic", which suggests that it would have been something more than a simple Life Force booster.
Team 4 of Series 3: Cast twice in a single quest, the only time this happened with any spell on
Knightmare. Merlin cast it in
Level Two to replenish
Leo's Life Force.
Then, when the team encountered him again in Level Three, he issued them with the spells
GRIP and
ENERGY (to compensate for the scarcity of
food in that level). The team used ENERGY to increase their dungeoneer's Life Force after it was damaged by a
sword apparition.
[Earlier version: 2007-12-12 00:29:24]
Provided By:
David, 2017-01-21 15:04:18