A sweet substance made by bees from the nectar of flowers. Honey appeared in
Knightmare as a useful
clue object, though not as an item of
food for the
dungeoneer.
Team 8 of Series 2 picked up a jar of honey in the
Level 2 clue room, discovering that it attracted bees when the lid was removed. This came in handy in the next room when they encountered
Olaf who, like Winnie the
Pooh, was extremely fond of the stuff. He couldn't resist eating it straight away, and the resulting swarm of invisible bees distracted him long enough for Stuart to hurry past. (The same effect was used again in the very next quest, with the
Troll and a jar of humbugs.)
The honey
trick made a comeback three years later, when
Team 7 of Series 5 found a jar in the
Level 1 clue room. It was used to get past
Skarkill, who wasn't satisfied with their offer of a
gem but did confess to having "
a very sweet tooth". This time the
Watchers could actually see the bees as well as hearing them. A bizarre but highly entertaining "remix" of this scene was uploaded by YouTube user m0gdred, who has since removed it.
When
Smirkenorff was introduced in
Series 5, an
article in
The Quest implied that "a large pot of honey" could be used to win him over, but this was never mentioned in the programme - he was only ever paid with
silver, gold,
dragon mints and
firestones, while another
team were advised to use
aniseed.
A pot of honey also appears in the gamebook section of
The Labyrinths of Fear, as one of the first
clue objects that may be chosen from a chest in
Mildread's room. In this case it can be eaten to
restore the player's
life force, but alternatively it may allow them to survive a ghoul bear attack, diverting the monster's attention so they can
escape. A honey
comb food item can be purchased from the village market in
the Sorcerer’s Isle gamebook, or stolen from a troll's beehive in
The Future King.