A great many people dream and/or fantasise about being able to fly, so it is no surprise that flight formed a strong part of
Knightmare's fantasy world.
Numerous Knightmare characters demonstrated flight, including:
<
Mildread.
Team 13 of Series 2 found her experiencing an out-of-control broomstick flight.
>
Bats. Not exactly characters, but they were seen in flight nonetheless, throughout Series 3.
<
Pixel. When she was not lurking in a container or being dropped off a
causeway (or both), the
pixie insisted upon flying about.
>
Smirkenorff. The very first issue of The Quest fanzine gave details of how the
dragon's flights were created:
'To get the pictures for the flight sequences, a member of the Knightmare team spent two exciting days in a helicopter, flying over southern England and Wales. The helicopter, owned by a specialist aerial filming company called Helifilms, was fitted with a video camera and recorder ... Pictures shot from the helicopter were combined with pictures of Smirky shot in the studio.' As for the flying of Smirkenorff himself, this was achieved via blue screen and superimposition technology (Ultimatte) plus hidden puppeteers, who coordinated their actions with the helicopter footage as it played on their monitors.
<
Heggatty. Seen flying on her first appearance.
-
Peggatty. A
witch whom
Watchers never saw doing anything not involving flying.
> Red Death. Another dragon, who was flying to destroy Knightmare Castle on
Lord Fear's orders until a spot of bother with a
lightning rod.
Several
dungeoneers experienced flight (aside from all those who rode on Smirkenorff, that is):
< Karen from
Team 13 of Series 2. A FLIGHT
spell (see other definition) allowed her to cross the
bridged vale.
-
Matt from
Team 1 of Series 6. Thanks to Heggatty's magic, Matt was able to reach a high door.
- Chris from
Team 7 of Series 6. Used a broomstick to dodge Peggatty's attack.
> Julie from
Team 6 of Series 7. Rose from Level 3 back to the
antechamber through a
RETURN spell.
Both those lists would be longer if all instances of airborne
floating were included, though they were not quite the same as directed, powered flying. (Even if, in one case, floating was achieved via a
flying potion.)
The Knightmare gamebooks provide opportunities for flight. In
Fortress Of Assassins, winged sandals feature as a clue object, and may be used to cross a long pit. The pit can also be crossed by means of an EAGLE'S PINION
spell: if the player is able to use this spell and does so, he/she temporarily sprouts wings. In
The Quest For The Dragon's Egg, the player may receive a bracing broomstick ride from Witch Hazel, allowing the player to reach the Pendragon after it has set sail.
[Earlier version: 2007-01-29 22:59:37]
Provided By:
David, 2011-07-03 18:13:33