A
spell that featured several times in Series 8. Apparently, it was a necessity, ensuring that
dungeoneers making use of the
trapdoor on
Level 1 drifted safely down through the opening towards the
Sewers of Goth on Level 2 (where more floaters doubtless lurked). It's perhaps noteworthy that
Team 9 of Series 3 used a trapdor to reach Level 2, and needed no magic to ease their fall. Nor did any of the dungeoneers who plunged down
wellway shafts. Maybe dungeoneers grew less resilient over the years.
Team 2 of Series 8 used FLOAT (having received it from
Brother Strange). Team 4 used FLOAT too (after receiving it from
Rothberry - and seemingly, they failed to reach Level 3 through lack of another FLOAT spell). Team 5 used FLOAT as well...
By not giving a variety of names to the descent spells (as they did to the
running spells of
Series 4, to
Merlin's
energy spells in Series 3, to the
seeing-eye spells of Series 7), the makers of
Knightmare emphasised a linear, repetitive quality, rather than working around it creatively. Some might say that the special effect was appealing enough for this not to be an issue. It remains a matter of opinion.
[Earlier version: 2005-09-24 15:08:11]
Provided By:
David, 2007-12-12 00:31:43