From
TES issue 7 (June 1997)
SERIES 4 :
ARIADNE'S LAIR :
LEVEL 2
Without doubt, Ariadne's lair was a crucial feature of any quest in series four. Appearing at the very end of level two, conquering
Ariadne would guarantee safe passage into level three.
To describe the lair, the
dungeoneer first had to dodge Ariadne, and creep into the lair through a large portal cut into a tree. The lair itself was a large cavern, usually containing
food and gold or
silver, over which spanned Ariadnes huge
web. The object was always clear enough. The dungeoneer had to swiftly enter the lair, grab whatever lay inside, and escape as Ariadne chased. However,
escape was impossible without some form of magical assistance, or other distractions.
In fact, this actually defeated the excitement, as the viewer knew that, provided magic was held, the team was safe.
Despite this element of predictability, Ariadne always provided a fearsome, tense chase - succeeding only once. The unfortunate Nicki was unable to gain magic, leading to certain death as Ariadne scuttled across her web, destroying Nicki's quest.
In terms of fairness, the room was reasonable. At times,
teams appeared uncertain as to whether they should attempt to collect the objects in the lair, as Pickle yelled and urged them to run away ! Furthermore,
Dickon and team - the only winners of series four, were virtually handed a free ticket through the lair ! When they reached it,
Gundrada was already there - looting. Ariadne chose to pursue Gundrada, leaving Dickon free to escape at his leisure !
As part of
Knightmare's glorious history, this was undoubtedly Ariadne's biggest series. She appeared in several others, but never before was her presence as crucial as it was here.
Overall, the room was sometimes tense, but all too predictable - rather like series four !...
Difficulty : 6 : Magic vital, but otherwise, there was no skill needed.
Killer Instinct : 4 : One victim, but a few close shaves...
Gore Factor : 5 : Looked particularly unpleasant as Nicky was eaten !
Fairness : 6 : Clear task, but younger teams got flustered easily.
Written by and submitted with the kind permission of
Paul McIntosh.