In several series, the
Dungeon had a resident spider, so it's no surprise that webs were found about the place. (In
Greek mythology,
Ariadne is associated with a thread in a maze, so perhaps there's a connection there too.)
During the 9th quest of Series 2, Ariadne dispensed spiderwebs throughout a
Level 2 room, blocking off all exits and dooming the
dungeoneer. Other
teams were successful in evading the giant web-spinner.
In
Series 4, dungeoneers had to pass through
Ariadne's Lair in
Dunkley Wood, to reach the
Dunswater. At the entrance,
Treguard would warn teams of the extreme and fatal stickiness of the strands of Ariadne's web, encouraging the advisors to guide their dungeoneer with extra care.
The interior of
the lair featured
a huge spiderweb
overhead, which Ariadne
crossed to attack
intruders (with fatal
consequences for
Team 3 of Series 4).
In
Series 5, Ariadne spun her web in the Greenwood.
Ariadne's
Series 6 lair was 'webbed' in the same way. Only Team 5 visited this web site (SEE:
astrolabe), though Team 3 had been on their way to it when they perished on a
Causeway.
In the 2013 YouTube Geek Week episode of Knightmare, webs were seen throughout Level 1. It was revealed that Ariadne, released onto the level by
Lord Fear, was responsible (even though one web seemed to appear without Ariadne present). The web blocking the team's exit from Level 1 was disintegrated by Sylvester the Jester's exploding
bauble.
The
spell WEB was used in Series 2 to make a web appear, with no arachnid intervention. (See definition below.)
[Earlier versions: 2011-05-22 13:48:45, 2007-12-12 01:37:20, 2006-12-28 17:32:09, 2005-06-02 22:16:49]
Provided By:
David, 2014-04-17 17:58:50