Knightmare Lexicon - A Knightmare Encyclopædia
Lookup:

#  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z

Entry Not Found

Login or Create an account to make your own entry.

Categories
Actors
Books
Challenge
Characters
CITV
Clue Objects
Conception
Contestants
FanFics
Forums
Games
KMVR
Locations
Other
People
Production
Projects
Quotes
RPG
RPG Characters
RPG Places
Sci Fi
Seasons
Spells
Spin Offs
Teams
Web-sites
Winners
 
Latest Additions
MOUSE
Monopoly
Panpipes
SHADE
Grow-Me-Quick
Statistics
Total Entries 1155
Total Definitions 1449
Todays Additions 0
Registered Users 792
Reports 0
Options
Login
Random Entry
Search


 
Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - Dice
1. Dice
This room was used at the start of every quest in series 3, replacing the wheel of fortune/wheel of fate used in series 2. The dungeoneer rolls the die, a giant 'virtual' die appears and three doors are revealed. The team must choose a door to take, although there was often a symbol above one of the doors.
 
 [Related Image]
 
 [Related Image]

Provided By: KM Fan, 2004-12-18 12:56:07
Thumbs up    Thumbs down
3 up, 0 down
login to vote