One of the many dangerous animals to be represented in the
Dungeon. Martin, the
dungeoneer from
Team 11 of Series 3, found himself in the
Water Room with what seemed to be a shark's fin sticking out the water and moving. It was too early in
Level 1 for the
team to be in any real danger, but the shark (and the Jaws-type incidental music, if they could hear it), succeeded in worrying the advisors.
One of
Merlin's questions to Series 3's next and final team was: "Why can a shark never rest?" They answered that doing so would cause the shark to stop breathing, which Merlin accepted as truth. It was also one of two shark-related questions included among the riddles for the Knightmare board game, the other being: 'The shark cannot float. True or False?' (True.)
Captain Nemanor told dungeoneer Chris (Team 7 of
Series 6), who had boarded the
Cloudwalker in search of a
lightning rod, that he'd go "overboard to sharks" unless he revealed his business on the
galleon.
The
Brollachan asked
Team 4 of Series 7 whether the shark was a fish or a mammal. They gave the correct answer of fish.
The Mindscape Knightmare computer game features sewer monsters that initially appear as black fins above the water-line, similar to the Series 3 shark.
[Earlier version: 2006-02-21 23:39:22]
Provided By:
David, 2015-04-18 13:54:15