From
TES issue 20 (March 2003)
Series 7.
Level 1/2/3.
BROLLACHAN
The addition of the Brollachan to the cast was probably the most noticeable change made to
Knightmare in series 7. Brollachan is a truly unique character however you look at him, and will always be a very memorable part of Knightmare's history.
The first question to answer is this: what is a brollachan? In the Knightmare legend, it is a shape-changing faerie creature from Cornwall that has the ability to reshape itself to pass through any surface: ("I move through walls and floors; I reach beyond bars. Wood and stone or even steel. Nothing can keep me from you." - Brollachan.) It is not - as far as TES is concerned - a
wall monster, which is a spellbound creature that lives inside a particular wall, seen in series 1, 2 and 3 of Knightmare.
Anyway, how did there come to be a brollachan in the Knightmare
Dungeon?
Lord Fear apparently pulled him across time and space with the intention of using the creature to kill
Smirkenorff, on whom he had sworn revenge after the defeat of Red Death at the end of
series 6. Fear robbed Brollachan of all his wits and knowledge, and instilled in him the single driving snippet of knowledge that his purpose in the Dungeon was to hunt down and destroy Smirkenorff.
Fear hoped that Brollachan - who appeared as a large blue or grey face on any wall he chose to - would also gobble up dungeoneers when he met them in the Dungeon. Dungeoneers frequently met him on levels two and three, but thankfully he decided to question them in order to fill the gaps in his knowledge rather than eat them as Fear had instructed him to. ("Feed me with knowledge or feed me with yourself." - Brollachan.)
The standard three questions were asked, and were often about snippets of information the team had picked up during their quest. As long as the dungeoneer answered Brollachan truthfully, he would let them pass. Unlike with the wall and
door monsters, this did not mean that the team had to get the answers right but simply that they had to not lie. As
Treguard frequently pointed out, as long as the
dungeoneer gave an answer they believed to be right then Brollachan would know they were not lying to him and be compelled to believe them. Indeed, eventual winner Julie II was presented with a question that had no particular right answer, and the
team had to think of a feasible response. As for
Barry, his team were convinced that the
Rift of Angar was called the Valley of Ram Staff, so that's what they told Brollachan, and they did not lie in the process.
Thus Brollachan was kept at bay throughout the series. He never found Smirkenorff to kill him, although he admitted to Lord Fear in several
spyglass sequences that he wasn't looking very hard.
The mage
Grimaldine followed Brollachan to Knightmare with the intention of returning him home, which he presumably managed to do at the end of the series as Lord Fear was no longer in any fit state to object having just been squashed by a very large
troll. Indeed, Brollachan did get his revenge on Fear in the end as he demanded that the members of the Opposition trapped beneath the troll - Lord Fear,
Lissard,
Sylvester Hands and
Raptor - gave him knowledge before he helped them out of their predicament. As all four of them returned for the next series, perhaps we can assume that Brollachan did help them eventually, but I'm sure he made them tell him everything they knew first.
What makes Brollachan truly unique is the way he was created. I always assumed that he was computer-generated while I was watching series 7 in 1993, which he was, but an article in the Radio Times in September 1994 told me the whole story.
There was a photograph of Treguard and
Majida and an article about Knightmare to herald the start of series 8. The end part of the article explained how Brollachan was created, even though - to my subsequent surprise - he did not appear at all in the new series. The article explained that Anthony Donovan - the actor responsible for both Brollachan and Grimaldine - was involved in a process called Virtual-Actor (V-Actor), where sensors on an artificial-reality headset detected his facial features and movements and translated them into those of the Brollachan on-screen.
This explains why Brollachan's mouth movements were never quite in synchronisation with his voice. I always enjoyed the voice, though, which was drawn-out and desolate yet threatening and powerful.
Anyway, while past Knightmare creature-characters were created by drawings or puppetry, the use of V-Actor to create Brollachan represented the employment of cutting-edge technology that Knightmare was always famous for, and created a worthwhile and memorable result.
Fear Factor: 9 A very new, unfamiliar and unpredictable Dungeon threat.
Killer Instinct: 2 Would only have killed if deliberately lied to.
Humour Rating: 0 Never demonstrated any emotions really.
Oscar Standard: 8 Good originality and I really used to enjoy the voice.