Knightmare quest object. Also known as the Chalice or the Cup that Heals. Unlike the
Sword,
Shield, Crown, Maid and
Talisman, no Cup quest was ever won by a Knightmare
team.
Though not a quest object in Series 1,
Team 6 of Series 1 found the symbol of a cup (or grail) at various doorways, indicating the correct path to take. (See:
NILREM)
Team 7 of Series 2 were the first team to be given the choice of questing for the Cup (they chose the Sword instead).
Team 6 of Series 6 was the last team given this choice. Like all
Series 6 teams, the
Hall of Choice offered them all four "classic" quest obejcts but they went for something other than the Cup.
In total, 14 teams quested for the Cup. While there were no winners among them, 50% reached Level 3: a higher percentage than for Sword, Shield or Crown quests.
Team 3 of Series 2
Team 8 of Series 2
Team 13 of Series 2
Team 4 of Series 3
Team 9 of Series 3
Team 11 of Series 3
Team 1 of Series 4
Team 8 of Series 4
Team 1 of Series 5
Team 2 of Series 5
Team 6 of Series 5
Team 1 of Series 7
Team 5 of Series 7
Team 3 of Series 8
In Series 3, fragments of the Chalice were seen and collected as dungeoneers
Leo (Team 4) and Martin (Team 11) proceeded. Both reached as far as the
stained glass window room, seemingly close to the end of the quest, but were in
losing status due to wrongly answering a single question earlier in Level 3.
A cup (metal tankard with a lid) appeared as a
clue object in the quest of
Team 2 of Series 2.
See also:
tea,
coffee,
Knightmare Convention,
Never Gonna Win the Cup
Provided By:
David, 2018-07-14 20:59:10