From
TES issue 63 (May 2010)
Series 4/5.
Level 1/2.
THE FERRYMAN
It was the job of this cowled oarsman to row
dungeoneers (and perhaps other denizens of the
Knightmare realm) across the
Dunswater between
Dunkley Wood and the
Tower of Time. Although human in shape (as he was played by Paul Valentine) the surly boatman may have been less than human in nature, as he communicated almost exclusively with guttural grunts, and was only known to speak coherently when declaring his catchphrase: ”Deep is the Dunswater, and cold. The fare for the crossing is
silver or gold.” – Ferryman. If he was feeling particularly avaricious, this might be increased to silver and gold!
It has often been speculated that the concept of the Ferryman was largely based on the Greek Mythological character
Charon, and I think it’s fair to say that most Knightmare enthusiasts acknowledge this point as almost certainly true. The Ferryman was certainly a very foreboding figure, and taking a ride with him could not really be described as a pleasant experience, although
Treguard was always quick to assure us that travelling with the sinister oarsman was far safer than swimming in the Dunswater.
His role may have been comparatively small, but the Ferryman was undoubtedly an interesting (and potentially inspiring) addition. We can only imagine (as some fans have, and maybe will again) what the face behind the cowl was really like – a simple human face, or something more discomfiting? The Ferryman is one of those creature-characters with plenty of potential fanfic material, for those whose imaginations are stimulated by such things.
After rowing Helen, Alistair,
Dickon and
Giles across the Dunswater in series 4, the Ferryman returned for one brief appearance in
series 5, when he took Sarah for a short voyage at the start of her quest. The lake in this series was not the Dunswater from the previous series, but Treguard did go on to describe it as such in
series 6, despite the fact that it was clearly a different body of water, and the Tower of Time had disappeared!
Fear Factor: 7 Unnerving at the very least!
Killer Instinct: 2 Seemingly not, but it was hard to tell.
Gore Factor: 4 Depends what you want to imagine under the cowl!
Humanity: 9 Seemingly human, but maybe not quite…