From
TES issue 13 (January 2002)
Series 5/6.
Level 1/2.
BLOCKERS.
These creatures were
disguised as huge walls of grey bricks. When a
dungeoneer entered a blocker's chamber, the wall would grate forwards and form a large and threatening face across the path. Blockers only ever said one word: "
Password!" Passwords were essential for escaping levels one and two in series 5 and 6, and the team should have learned the current password as part of their task on the level, either from a character, scroll or
spyglass. If the dungeoneer ventured the correct password, the bricks of the wall would shoot off, leaving the pathway clear. Despite the fact that many advisors were noticeably rattled by the huge face before their dungeoneer, most teams were able to get past. Only once did we get to see what happened if the dungeoneer did not have the password, and it was a truly stunning piece of computer wizardry.
Series 5's Chris III had got himself into a right mess in level two, having bought a
spell from Julius Scaramonger that had turned him into a
goblin. He had also failed to take
Motley's
folderol from the clue table, which ultimately meant that he was denied the password. When the level two blocker grated forward and demanded the password, the Chris-goblin had nothing to give him but the
causeway code: red, blue, green and grey. In answer to this, the blocker shot forward and filled the entire screen, while Chris was whisked off his feet and sucked into the blocker's mouth. It was a fitting end to a totally messed-up quest.
Fear Factor: 8 Injected a lot of panic.
Killer Instinct: 6 A pleasure to see Chris being swallowed.
Humanity: 2 Human facial features.
Gore Factor: 1 Not really aesthetically unpleasant.