Spell used by
Treguard and
Merlin in Series 3 and
Series 4. It could retrieve a surviving
dungeoneer from the
Dungeon, uniting them again with their advisors. The spell was cast at the end of one victorious quests, two near-victorious quests and two quests that were forced to end due to the onset of end-of-
season phase shift.
UNITE is thought to be the only spell to be cast by more than one
Knightmare character.
The
teams who experienced UNITE were:
Team 4 of Series 3,
Team 11 of Series 3: the dungeoneers did not survive, but Treguard judged UNITE more appropriate than
DISMISS, since both teams' proximity to victory made them champions. In these cases, UNITE dismissed the advisors rather than uniting them with their dungeoneer in the
antechamber.
Team 12 of Series 3: quest curtailed by phase shift (i.e. end of series). The team was brought back together in the antechamber.
Watchers never saw them being sent away.
Team 6 of Series 4: successful in their quest for the Crown. Merlin cast UNITE to bring Dickon to the
antechamber: the first time this had happened for a winning dungeoneer. The wordplay "you knight" could be considered a happy coincidence. To dismiss the reunited team from the antechamber,
HOME was used by Merlin.
Team 8 of Series 4: quest curtailed by phase shift (see:
Christmas). After being reunited, DISMISS was cast in order to send the team away.
UNITE was similar to the spells
RETURN (Series 2),
HEROES (Series 2,
Series 5) and possibly the uncast spell
UNITAS (Series 2).
[Earlier version: 2005-12-07 02:47:08]
Provided By:
David, 2020-04-14 16:47:31