The first
spell ever to be dispelled on
Knightmare.
LANTERN was given to
Team 3 of Series 1 by
Merlin. The
team cast it, just as they had cast
FLARE, to light up a pitch-black room.
Gibbet, who was guarding the room's
wellway, resented this, and advanced on the
dungeoneer. The team's response was to
dispel LANTERN (as ANLTERN), which returned the room to
darkness, but did nothing to deter Gibbet, leading to the ending of the quest.
The team would have survived, had they cast
ANVIL, the other spell with which Merlin had supplied them.
[Previous versions: 2007-12-12 00:41:19, 2005-05-13 01:20:47]
Provided By:
David, 2012-07-17 18:20:42