Knightmare Lexicon - A Knightmare Encyclopædia

#  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z

[Home] [Login]
Spell used by Treguard and Merlin in Series 3 and Series 4. It could retrieve a surviving dungeoneer from the Dungeon, uniting them again with their advisors. The spell was cast at the end of one victorious quests, two near-victorious quests and two quests that were forced to end due to the onset of end-of-season phase shift.

UNITE is thought to be the only spell to be cast by more than one Knightmare character.

The teams who experienced UNITE were:

Team 4 of Series 3, Team 11 of Series 3: the dungeoneers did not survive, but Treguard judged UNITE more appropriate than DISMISS, since both teams' proximity to victory made them champions. In these cases, UNITE dismissed the advisors rather than uniting them with their dungeoneer in the antechamber.

Team 12 of Series 3: quest curtailed by phase shift (i.e. end of series). The team was brought back together in the antechamber. Watchers never saw them being sent away.
 [Related Image] Team 6 of Series 4: successful in their quest for the Crown. Merlin cast UNITE to bring Dickon to the antechamber: the first time this had happened for a winning dungeoneer. The wordplay "you knight" could be considered a happy coincidence. To dismiss the reunited team from the antechamber, HOME was used by Merlin.
 [Related Image] Team 8 of Series 4: quest curtailed by phase shift (see: Christmas). After being reunited, DISMISS was cast in order to send the team away.

UNITE was similar to the spells RETURN (Series 2), HEROES (Series 2, Series 5) and possibly the uncast spell UNITAS (Series 2).

[Earlier version: 2005-12-07 02:47:08]

Provided By: David, 2020-04-14 16:47:31
Thumbs up    Thumbs down
1 up, 0 down
login to vote