From
TES issue 44 (March 2007)
Series 7
Quest: The Cup.
Dungeoneer: Ben Dryer.
Advisors: John, Tim and Ben.
Home town: Salisbury, Wiltshire.
Team score: 5 out of 10.
A laudable effort from series 7, led by one of the cockier dungeoneers ever to grace the
Dungeon with his presence. Interestingly, Ben's was the final death of series 7 (during episode 10 of 15) as the subsequent two dungeoneers (Julie and
Barry) both won.
Level One: Ben meets
Romahna in the
dwarf tunnels. As usual, the
dragon wardress is not in the sunniest of moods, but she escorts Ben out of the tunnels and into the clue room, where she gives him several useful bits of information, particularly that he will need a
firestone in order to pay
Smirkenorff for a
flight to
level two, and that
Lord Fear has acquired a new monster called the
Brollachan. From a small barrel, Ben picks up a mop and a set of skeleton keys, leaving behind a bar of gold. A meeting with
Sidriss follows, in a room with a wooden table, which is (apparently) part of
Hordriss and Sidriss's home. Sidriss assumes that Ben has come to do the cleaning, because he is carrying a mop. She asks him to start cleaning by the table:
"Father may be a mage, but that doesn't stop him from being a messy eater." - Sidriss.
Ben's mopping reveals the
spell INSIGHT written on the floor. This has to be used in the
Fire Room, where a
firestone has been left on one of the isolated sections of floor. It is a tricky, dangerous task to retrieve the firestone and exit safely, but the advisors guide Ben well and the task is completed successfully. In another
dwarf tunnel, Ben finds a
spyglass, through which Lord Fear and
Lissard reveal that they have captured
Fidjit and sealed off the level by placing guards at every exit. Lissard also reveals that the
password is the name of Lord Fear's new monster. Ben then encounters Fidjit trapped in a
pillory, and eventually agrees to release him with the skeleton keys.
Fidjit accompanies Ben to the end of the level, where, as promised, there is a sentry on guard. He demands the password from Ben, and the team just about manage to remember the name Brollachan from their meeting with Romahna. The guard abandons his post, Fidjit unlocks the large metal door, and Ben steps onto Smirkenorff's back. Smirkenorff is more than happy to accept the firestone as payment, and flies Ben to the
Rift of Angar, and level two.
Level Two:
Brother Strange makes a brief appearance to warn Ben about the vast numbers of
trolls hanging around level two, before the team makes use of another spyglass. The first half of the sequence sees Lord Fear and Brollachan arguing about what dungeoneers are for (eating, not questioning, Lord Fear asserts) and the second half sees Lissard explaining to Fear that he has scattered the letters of a mighty spell throughout level two, making it all too obvious that the team's task in the level will be to collect these letters.
The clue room follows, where Ben picks up a red
key and a jar labelled
Darkness. The first letter of the spell is also collected here - C. The key is used almost immediately to release
Marta from a locked chest. To say thank-you for this good turn, Marta reveals the combination for the
Trial by Spikes, to the sound of echoing troll-steps in the distance. In this room, the letter I is added to the broken spell.
In the next room, the team makes its fatal error. The chamber appears to be empty apart from two small stools, and
Treguard and
Majida discuss how strange it is that there is no spell letter in the room. This is the only clue the team has to open the Darkness jar, and they don't pick up on it! This is hardly surprising, as it is far from obvious that they are supposed to do this, and the sound of troll-steps getting ever closer makes it very hard to decipher the one, very obscure, clue. So it is that Ben exits the room without the third letter, thus sealing his fate.
A meeting with
Sylvester Hands follows, which is typically comic and pointless. Ben has to persuade Hands to get off the barrel he is sitting on, as part of a letter is protruding from beneath it. When Ben has annoyed Hands sufficiently, the loathsome vagabond goes off to get his magic
rope, leaving Ben free to move the barrel, revealing the letter D underneath. However, with one part of the spell missing, the quest is already doomed. Ben is killed off at the Trial by Spikes, which the team attempt competently and calmly, despite Majida's erroneous opinion that they are too
slow!
The fact is that the production team are determined to kill them off here, and the advisors guide Ben so well that the rotten producers have to stick a huge troll in the way before they can make the team die! With the advisors' (and our) view of Ben totally obscured, the final set of spikes is heard to give Ben a pretty severe enema, snuffing out the chance of having a winning Ben for the third series in a row!
Summary: A canny, intelligent team who were fun to watch, despite Ben's somewhat annoying style of dungeoneering. They should have made it to level three, but an obscure error eventually brought a premature (and painful) end to their quest.
[Previous team:
Team 4 of Series 7
Next team:
Team 6 of Series 7]