This room was used at the start of every quest in series 3, replacing the
wheel of fortune/
wheel of fate used in series 2. The
dungeoneer rolls the die, a giant 'virtual' die appears and three doors are revealed. The
team must choose a door to take, although there was often a symbol above one of the doors.
![[Related Image]](/components/com_legacy/code/images/lexicon/cache/img142.exs.cx/img142/1962/dice14em.jpg)
Provided By:
KM Fan, 2004-12-18 12:56:07