Also known as a feline, and possibly the finest animal in the world, especially in its popular domesticated form. While not creatures of fantasy per se, the millennia of mystical and magical associations that have surrounded cats were likely what led them to be included in
Knightmare.
Level 3 of Series 3 featured a striking feline chamber. Two black cats (presumably statues), either side of a pit, would periodically shoot fiery blasts into it, and the pit in turn would be covered intermittently by a floor. This was obviously the moment for the
dungeoneers to cross, and the
teams (4 and 11) had to time their actions accordingly. The cats' collars followed a traffic-light system to help with this. While Egyptian mythology had no explicit presence in the
Dungeon, the chamber paid homage to Ancient Egyptian design and reverence towards cats. The chamber also featured in the French version of Knightmare,
Le Chevalier Du Labyrinthe, with at least one contestant meeting his doom there. (See
Feline Fire for
TES' profile of this room. A scan by
David Rowe of his 'Egyptian room' artwork can be seen
here.)
The answer to
Merlin's first question to
Team 10 of Series 3 was "cat". The same question appears as Riddle 44 of Section 3 of the Knightmare board game's riddle book, with 'Tabby Cat' accepted as an alternative answer.
Team 3 of Series 3 were told by
Velda that the first
step was "the cat".
According to
Motley in
Series 4, the Dungeon had a resident, free-roaming cat, which he saw from time to time (though the
Watchers did not). His use of
Grow-Me-Quick saved dungeoneer Nicky of
Team 3 of Series 4 from being
small enough to fall victim to the Dungeon cat. In
Series 5,
Elita suggested to dungeoneer Christopher (
Team 7 of Series 5) that his name was better suited to a cat or pet mouse.
During
Series 6, Sidriss revealed that she owned a cat,
Bethsemane. Due to being a Cheshire cat, Bethsemane had the power of
invisibility, making her hard for Sidriss to find (as shown during
Team 3 of Series 6's quest), though she could still be heard. During
Team 4 of Series 6's quest, a
MOUSE-
spellbound Motley feared that Bethsemane would prey upon him. Bethsemane was seen by
Team 5 of Series 7. Where fanfiction is concerned, the cat has since been found (or not) in the
Crazed Heifer area of the
KM fan community's
Knightmare Roleplay Forum.
![[Related Image]](/components/com_legacy/code/images/lexicon/cache/knightmare.com/series/8/154.jpg)
Also in Series 7, Julie of
Team 6 of Series 7 became a giant black cat herself, by means of a
Catnip potion. This was sufficient to scare off the superstitious
Raptor. During the quest of
Team 3 of Series 8,
Hordriss had taken the form of a big black cat in a failed attempt to go incognito.
The presence of the feline in the Dungeon was revived through
Ruke and
Toddy's roles in Knightmare
RPG Season 6 and Season 7 respectively. Ruke and Toddy are part-feline and part-human (reminiscent of the humanoid Cat in sci-fi series
Red Dwarf). In addition, a few cats were featured in the Knightmare books: Pussillanimous in
The Quest For The Dragon's Egg and Malkin in
Lord Fear's Domain, both
witches' familiars, and Snuggles in
The Labyrinths Of Fear, a black cat owned by an unnamed hunchback.
![[Related Image]](/components/com_legacy/code/images/lexicon/cache/knightmare.com/images/stories/fanstuff/rpg/Season2.12/gro2.jpg)
Among the characters drawn by Lucy a.k.a.
Sidriss Starshine for Knightare RPG Season 2 was Bastet, a cat belonging to
Ixia. Twice during the
season a giant cat was seen: in Session 12 it was summoned with
Catnip to deal with the Snakeman (pictured), and in Session 13 it was itself neutralised through use of a Dog Substitute potion. Mentioned but not seen in during RPG2 was Fluffy, a cat that had belonged to the
Unholy King before falling prey to hungry
goblins.
[Earlier version: 2006-07-31 18:43:57]
Provided By:
David, 2011-11-05 16:06:00