The Dungeoneer was one of the most crucial part of
Knightmare. They were the ones who wore the Helmet of Justice, there were two versions of this. The first was used in the first 6 series, in series 7 a new helmet was introduced with a
visor,
Treguard did not approve of this. The Dungeoneer also carried the
Knapsack, and in later series held the Eye
Shield and the
Reach Wand. Aged between 11 and 16, they would travel around the Chromakey
Dungeon on their Quest, they would aim to follow The Rules of the Dungeon. The object of the Quest would vary each time, it would sometimes be chosen by the dungeoneer or it would be pre-determined. They would be attempting to master the dungeon to win their Prize, the prizes themselves differing between each series.
![[Related Image]](/images/lexicon/cache/ikm.ezri.mine.nu/captions/34.jpg)
Whilst in the Dungeon the Dungeoneer had a
Life Force this was represented in Series 1-5 by a Face which slowly peeled away, in
series 6-7 by an Armoured Figure whose armour slowly fell of to reveal a skeleton, when this fell apart the dungeoneer died and in Series 8 it was, for reasons unknown, a Pie. To keep Life Force from draining away the Dungeoneer had to sustain it with food.
Throughout the Quest, the Dungeoneer had to interact with characters, collect
Clue Objects from Clue Rooms, they could carry 2 of these at once, gather food to keep their Life Force sustained, gain
Spells to use in sticky situations and solve puzzles, with the help of three Advisors of similar age to them, the Advisors would watch the quest from the
Antechamber.
Treguard would try and assist them from series 3 onward, and in
series 4-6 so would
Pickle and in series 7-8 it would be
Majida instead, in the earlier series Treguard was more neutral. All in there were 69 Dungeoneers over the 8 series of Knightmare, and only 8 winners. The left image shows the Dungeoneer being kitted up by Treguard, the right image shows the Dungeoneer in action.