Knightmare Lexicon - A Knightmare Encyclopædia
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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - GRIP
1. GRIP
 
 [Related Image] A spell to "gain time ... for a short time" according to Merlin, who issued it to Team 4 of Series 3 (along with ENERGY). When cast, the spell 'gripped' the face of Medusa by making it still, giving dungeoneer Leo time to leave Medusa's chamber safely. No doubt Medusa went back to worrying about her split ends and cursing her optician after Leo had left.

[Earlier versions: 2007-12-12 00:36:36, 2005-11-17 16:26:23]

Provided By: David, 2011-11-13 00:15:23
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