![[Related Image]](/components/com_legacy/code/images/lexicon/cache/knightmare.com/series/3/33.jpg)
A giant scorpion served as a timing-based obstacle on
Level 1 in Series 1-3: the
dungeoneer had to evade the creature's hazardous flagellating sting while heading for the exit.
![[Related Image]](/components/com_legacy/code/images/lexicon/cache/knightmare.com/series/1/n22.jpg)
Unnerving as it looked and sounded, the scorpion ended no quests.
![[Related Image]](/components/com_legacy/code/images/lexicon/cache/knightmare.com/series/2/62.jpg)
There is more on the scorpion in the
Ariadne entry, since they both shared the status of giant arachnids.
A Giant Scorpion features in the first
Knightmare gamebook. The player is given the option of either
dashing past it or attempting to dodge its sting.
[Previous version: 2007-01-24 18:48:57]
Provided By:
David, 2012-06-28 17:18:59