A giant scorpion served as a timing-based obstacle on
Level 1 in Series 1-3: the
dungeoneer had to evade the creature's hazardous flagellating sting while heading for the exit.
Unnerving as it looked and sounded, the scorpion ended no quests.
There is more on the scorpion in the
Ariadne entry, since they both shared the status of giant arachnids.
A Giant Scorpion features in the first
Knightmare gamebook. The player is given the option of either
dashing past it or attempting to dodge its sting.
[Previous version: 2007-01-24 18:48:57]
Provided By:
David, 2012-06-28 17:18:59