Team 10 of Series 2 were given this 
spell by 
Merlin on 
Level 3. They cast DARK in the '
stained glass window room', causing it to become more dimly lit for a moment; at which point, a piece of their quest object (the 
talisman) was seen shining on one of the paths, indicating that it was the correct choice of exit.
[Earlier version: 2005-06-06 03:25:13]
				
					
					Provided By: 
David, 2007-12-12 00:26:23