Not a reference to Geordi LaForge.
VISOR was yet another
seeing-eye spell from Series 7 that gave the
dungeoneer the temporary ability to see where he or she was. A fitting name, as when it was cast, the dungeoneer acquired a field of vision that matched the shape of the visor on the
Helmet of Justice.
Having already used
SIGHT in their quest,
Team 3 of Series 7 received VISOR from
Grimaldine, but it was not enough to enable them to complete
Play Your Cards Right. On the other hand,
Team 7 of Series 7, who were given VISOR by
Greystagg, used it and succeeded with the same puzzle.
Of all the names of
spells of this variety (SIGHT,
INSIGHT and
LOOK being other examples), VISOR seems to illustrate their essence best: they make the dungeoneer an advisor. Whether going against the grain of
Knightmare in this way (so much for "your friends must be your eyes...") is compensated for by the prettiness of the effect is a matter of opinion.
[Earlier versions: 2007-12-12 01:14:31, 2005-06-07 22:20:23]
Provided By:
David, 2024-05-06 15:09:59