A
spell which
Team 5 of Series 4 failed to earn in the
Chamber of Opposite Extraction. In accordance with the location,
Merlin told the
team that he was awarding them the spell, but the status board then appeared and revealed (to the
Watchers, at least) that the opposite was true. The quest subsequently came to an end in the
Block and Tackle room, and although
Treguard implied that SPRINT might have prevented this ('Magic could have saved you, but unfortunately you didn't earn it'), other teams safely traversed the Block and Tackle without magical aid. (And when Teams 4 and 7 did not survive the obstacle, it was not through lack of a spell.) It seems more plausible, then, that SPRINT would have helped
dungeoneer Vicky to survive passage through the lair of
Ariadne, as
RUN did for
Team 2 of Series 4.
[Earlier version: 2006-07-31 18:18:13]
Provided By:
David, 2011-03-15 19:54:07