A sinister, black-robed sorcerer who appears in the gamebook section of
The Labyrinths of Fear. It is unclear whether he is meant to be derived from Mordred of Arthurian legend, or
Mogdred of
Knightmare, though the latter seems likely.
If the player enters the maze on
Level 1, and subsequently tries using a compass to find the exit, then they discover it truly to be a labyrinth of fear: Mordred's horseshoe magnet misdirects them to his throne at the centre of the maze, and the player must correctly answer at least two of his three questions (or mention
Treguard) in order to survive and escape.
The encounter with Mordred is a dangerous but potentially lucrative one: in the worst case, after one wrong answer he removes the
Helmet of Justice (as he tried to with
dungeoneer Leo in Series 3) and does something too gruesome for the author to relate; but in the best case, the player makes off with the horseshoe, three items of
food (props for Mordred's third question) and no
Life Force degradation. There are also opportunities for the player to make a fool of the sorcerer by stuffing a
pie or pudding in his open mouth, and surviving. As for the reader, thanks to Mordred's eclectic quiz, there is the potential for increased general knowledge covering patron saints, St. Elmo's fire and the Great Fire of
London.
[Earlier version: 2009-11-20 18:40:51]
Provided By:
David, 2017-01-21 15:18:18