From
TES issue 10 (July 2001)
Series 3/4/5/6/7/8.
Level 1/2/3.
GOBLINS
Surely these little critters are the most famous in
Knightmare's history! The warty-faced cave goblins scuttled around all levels of the
Dungeon in series 3-8, blowing their hunting
horns; that infamous screech became a clear sign that danger was nearby. Hunting in the Dungeon and the Greenwood, throughout all three levels, meeting a group of goblins, which could contain anything from two to six of the creatures, was always dangerous. A speedy exit,
spell, or rescue by a character was required in these situations.
The goblins claimed one victim during their time in the Dungeon: series 3
dungeoneer Julie. Having failed to earn
Merlin's magic earlier on, Julie was powerless to stop a group of four goblins from overwhelming her in the Corridor of the Catacombs. Three goblins were given names, principally the brothers Grippa and Rhark, who featured in
series 5, 6 and 7. They hunted dungeoneers under the guidance of Skarkill, and later Raptor and
Sylvester Hands. The other goblin to be named was the
hobgoblin of series 5 and 6,
Tiny. Hobgoblins were exactly like goblins, except about three times larger: very intimidating. However, hobgoblins were very infrequently seen on Knightmare: Tiny made one appearance in person in both series 5 and
series 6. There were two other hobgoblin sightings, in series 3 and 8.
Goblins will always be a memorable part of Knightmare, as for six years they always seemed to be lingering close by, leading to urges from
Treguard,
Pickle and
Majida to get a move on.
Fear Factor: 9 Built up quite a reputation.
Killer Instinct: 5 One victim is more than most.
Humanity: 7 More closely linked in mythology to humans than faerie.
Gore Factor: 6 Quite ugly.