A
spell given to
Team 11 of Series 3 by
Motley, who wished them "happy hauntings".
Encountering a
haunting in the
Scarab Room, the
team seemed to consider using the spell until
Treguard discouraged them, warning them against wasting it.
The
team cast GHOST when a moving wall blocked all exits from the
Great Corridor of the Catacomb, where
dungeoneer Martin was, turning him into a small ghost (although he retained the
Helmet of Justice). Martin was then able to leave the corridor by floating through the wall, and subsequently to scare away the armour-clad
Behemoth guarding the
wellway into
Level 2, before Martin was restored to his original form. This is perhaps the only example of a quest spell serving more than one purpose.
GHOST was
dispelled as TSOHG; Martin was informed that he was "mo more a ghost".
Team 3 of Series 5 acquired GHOST from a
spell scroll on Level 3, but their quest ended before they could cast it.
[Earlier versions: 2007-07-23 14:04:25, 2005-08-21 22:07:19]
Provided By:
David, 2019-12-28 20:20:38