Something that causes destruction, such as a refuse incinerator or explosive device. In
Knightmare, destructors were magical objects that rapidly drained the
life force of any
dungeoneer who came into contact with them, and could also cause damage to the surrounding
dungeon chamber.
Team 3 of Series 2 found a
gar-shaped
talisman among their
Level 2
clue objects.
Treguard warned of "
critical life force drain" when the dungeoneer picked it up, and he dropped it again "
just in time". As there were only two safe items left on the table, it was impossible for the
team to make a wrong choice.
Team 10 of Series 2 picked up a mysterious bottle in Level 2, thinking it might contain either
milk or
poison. A
cavern wraith was present, so they took the item to examine later.
In the
clue room, Treguard repeatedly urged them to investigate the bottle. Removing the stopper caused a destructor to be released, and the room began to flash with garish colours. Treguard failed to admit any responsibility for the incident, merely yelling at them to put the bottle
down again and "
Get him out quickly!" without taking any clue objects.
Merlin later scolded them for the damage they'd done.
A similar effect was seen when
Team 11 of Series 3 tried lifting up an
algiz-shaped talisman in the Level 3 clue room. Hearing from Treguard that his life force had been drained, dungeoneer Martin dropped the destructor and flapped his hand as if recovering from a burn.