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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - aniseed
1. aniseed
The aromatic seed of the anise plant, sometimes made into edible balls. Aniseed featured in two quests.
 
 [Related Image] A bag of aniseed was a clue object in Oakley's glen when Team 2 of Series 4 visited it. Oakley advised that "aniseed will take them off your trail" and dungeoneer Alistair duly took it.

Fatilla, upon encountering Alistair, tasted some of the aniseed. However, he considered it an unsuitable bribe because it didn't taste as nice as sheep's poo, so he allowed Alistair to keep it.

As Alistair approached the Castle of Doom, goblins caught his scent. The aniseed was used successfully to throw them off it.

Part of the scroll found by Team 5 of Series 5 on Level 1 read: 'Buy aniseed'. They later learned from Brother Mace that aniseed would be necessary to pay for a ride on Smirkenorff to Level 2, because dragons like small amounts of aniseed.

The team subsequently purchased aniseed from Julius Scaramonger. It came in a white jar but appeared on the status banner as a bag of aniseed balls, harking back to Alistair's Series 4 quest. The team died before reaching Smirkenorff with the jar, so it went unused.

Aniseed was an answer in one of the crosswords in Knightmare puzzle book Lord Fear’s Domain.

[Previous versions: 2008-09-24 16:08:01, 2007-12-11 00:49:41]

Provided By: David, 2022-07-15 17:23:27
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