Knightmare Lexicon - A Knightmare Encyclopædia
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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - VISOR
1. VISOR
Not a reference to Geordi LaForge.

VISOR was yet another seeing-eye spell from Series 7 that gave the dungeoneer the temporary ability to see where he or she was. A fitting name, as when it was cast, the dungeoneer acquired a field of vision that matched the shape of the visor on the Helmet of Justice.

Having already used SIGHT in their quest, Team 3 of Series 7 received VISOR from Grimaldine, but it was not enough to enable them to complete Play Your Cards Right. On the other hand, Team 7 of Series 7, who were given VISOR by Greystagg, used it and succeeded with the same puzzle.

Of all the names of spells of this variety (SIGHT, INSIGHT and LOOK being other examples), VISOR seems to illustrate their essence best: they make the dungeoneer an advisor. Whether going against the grain of Knightmare in this way (so much for "your friends must be your eyes...") is compensated for by the prettiness of the effect is a matter of opinion.

[Earlier versions: 2007-12-12 01:14:31, 2005-06-07 22:20:23]

Provided By: David, 2024-05-06 15:09:59
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