This was the
spell used to by
Treguard in Series 3 and
Series 4 to retrieve a surviving
dungeoneer from the
Dungeon, reuniting them with their advisors. The spell was cast at the end of some victorious quests, or when a quest was forced to end due to the onset of end-of-
season phase shift.
The
teams who experienced UNITE included:
Team 4 of Series 3 &
Team 11 of Series 3 (the dungeoneer did not survive, but Treguard judged UNITE more appropriate than
DISMISS, since both teams' proximity to victory made them champions. In these cases, UNITE dismissed the advisors rather than uniting them with their dungeoneer in the
antechamber);
Team 12 of Series 3 (quest curtailed by phase shift. The team was brought back together in the antechamber, but
Watchers never saw them being sent away);
Team 6 of Series 4 (successful in their quest for the Crown. The wordplay ('you knight') was probably unintended. To dismiss the reunited team from the antechamber,
HOME was used (by
Merlin));
Team 8 of Series 4 (quest curtailed by phase shift. Even after being reunited, DISMISS was still cast in order to send the team away).
UNITE was similar to the spells
RETURN and
HEROES, used in other series of
Knightmare; and possibly
UNITAS, although that spell was never cast.
[Earlier version: 2005-12-07 02:47:08 ]
Provided By:
David, 2007-12-12 01:08:32