Interactive Knightmare
Knightmare Lexicon - A Knightmare Encyclopædia
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1. Antechamber
A room in Knightmare Castle from which Treguard, and Pickle or Majida, greeted the Watchers and the Knightmare contestants, and along with the three advisors, viewed the progress of the dungeoneer. The prefix ante- means before, and hints at the role of the room, as the place in which contestants arrived, and from which dungeoneers were sent into the Dungeon.

One crucial feature of the antechamber was that it lacked a fourth wall, or rather, had an extremely breakable one.
 
 [Related Image] The design of the antechamber changed over the course of the eight series. Treguard often conducted two-way communications with Dungeon dwellers from the antechamber, including Lord Fear. It was visited in person by Merlin and Hordriss, and once by a troll. Unexpectedly, it received an array of Christmas decorations at the end of Series 4, courtesy of Merlin - possibly a cry for help by the wizard as he plummeted into the depths of senility.

The word 'antechamber' was rarely spoken on Knightmare. One occasion was during Team 7 of Series 7's quest, when Lord Fear referred to it.

In the gamebook sections of the Knightmare books, the antechamber is referred to as the Great Hall of Knightmare Castle, even though it appears not to be a great hall on screen.

[Earlier versions: 2007-01-21 19:13:57, 2006-07-31 19:05:44, 2004-11-03 23:44:53]

Provided By: David, 2007-12-12 00:17:44
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