![[Related Image]](/images/lexicon/cache/img.photobucket.com/albums/v132/aristophains/lexicon/lex7sight.jpg)
One of the innovations of Series 7 of
Knightmare was the use of
spells,
potions and powders (i.e. audio-visual technology) to allow the
dungeoneer to see. SIGHT was the first of these devices.
![[Related Image]](/images/lexicon/cache/knightmare.com/series/7/51.jpg)
The SIGHT spell was supplied to
Team 1 of Series 7 by
Fidjit. It was cast in a Level 1 stretch of
dwarf tunnels when the
team was led to believe that visibility was a problem. The spell enabled
dungeoneer Simon to see the tunnel he was in, as if the visor of the new Helmet of Justice were raised, and dangers ahead.
Team 3 of
Series 7
acquired SIGHT
from a
spell
scroll, and cast
it to aid the
completion of
Trial by Spikes.
[Earliers version: 2005-06-07 22:33:09]
Provided By:
David, 2008-06-24 20:45:04