Just as
Knightmare has effortlessly found a place in many young hearts, so has toilet humour. And what finer way for the former to acknowledge the latter, than by incorporating the concept of children almost becoming human
poos on their path to knighthood?
By mishap or trickery, several
dungeoneers in Series 1, 2 and 3 found themselves in the stomach of a large creature of some kind. (Production notes, shared in David Rowe's Art of Knightmare, refer to it as the Stomach Room.) Since this area was accessed most often via the carved
serpent's mouth in
Level 1 (after which, the dungeoneer might be seen sliding in from the right-hand side), it is frequently assumed that the creature was a serpent; but, bearing in the mind the range and number of monstrously oversized animals seen in the
Dungeon, we cannot be certain. In any case, the dungeoneer's pressing task was to escape from the creature's pulsating innards, before he or she fell victim to the "gruesome process of digestion". To quote
Treguard: "Now see where you are, trapped in [a monster's] stomach ... there's only one way out of here. Well, two actually, but we won't go into that."
Team 4 of Series 1 were the first to encounter the great stomach. They had arrived via the serpent's mouth in
Lillith's Domain, and since it didn't always lead to the stomach, we might surmise that Lillith orchestrated this detour. Dungeoneer Danny threw a sack of
salt he'd acquired from the Level 1 clue room, and caused the monster to expel him.
Richard of
Team 6 of Series 1 was next to suffer this predicament, and rubbed a block of
soap against the 'floor' of the stomach, to upset it. This worked, and Richard was discharged.
Tony of
Team 5 of Series 2, believing that he was being guided into a
wellway to Level 2 conjured up by
Mildread, was in fact deceived into entering the monster's stomach. As fortune would have it, his
team possessed a
DOWN spell, and casting it ensured that Tony was safely egested (or otherwise transferred) into the second Level. The Monster's Stomach was seen a further few times in Series 2 as an option on the
Wheel of Fate, but it never came up.
The two appearances of the monster's interior in Series 3 were somewhat contradictory. The first time, Ross of
Team 6 of Series 3 ended up in the stomach because he was not quick enough to step off the serpent's tongue which intermittently unfurled from the familiar mouth, although he had the right clue item to enable his egress - an egg, which he threw across the chamber to cause stomach upset.
In contrast, Douglas of
Team 8 of Series 3 walked straight along the tongue and into the mouth, where he was able to proceed simply by advancing along an intestinal corridor as he would a standard
dwarf tunnel.
Leo of
Team 4 of Series 3 encountered the same type of passage, though he was on Level 3 at the time and hadn't entered the serpent's mouth beforehand.
Thus, this absorbing yet sparingly used location lent new meaning to the phrases 'a dungeoneer needs guts' & 'that dungeoneer is crap'.
In 2014, in one of his Art of Knightmare updates,
David Rowe shared 'an interesting document ... needed ... for continuity and to demonstrate the progress order in the dungeon.' A plan of Level 1, apparently from Series 1, it showed several possible sequences of rooms and events. In one possible sequence, Lillith was to give out a spell called YUCK which was later to be used in the Monster's Stomach.
In addition, the Monster's Stomach featured in France's version of Knightmare,
Le Chevalier Du Labyrinthe. On at least one occasion, it provided no apparent hindrance: the dungeoneer simply crossed from the near side to the far side, and then he was out.
[Earlier versions: 2008-11-08 14:56:09, 2007-12-12 18:10:17, 2006-04-12 12:07:49, 2005-12-06 23:13:59]
Provided By:
David, 2015-04-06 14:21:41