Knightmare Lexicon - A Knightmare Encyclopædia

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1. fishing rod
 [Related Image] A clue object redeemed by Team 6 of Series 3. Upon dungeoneer Ross' arrival in the Water Room on Level 1, there was no apparent exit. With guidance from Treguard, Ross used the rod to catch what turned out to be a doorway, and fish it out of the water. He was then able to leave the chamber. It has since been suggested that this could form the subject of an animated aquatic film: Finding Doory.

Ridolfo was seen with a fishing rod in the quest of Team 6 of Series 6, during his short stint as a spellbound Dunswater fisherman. And Sylvester Hands was using one when encountered on his 'Day orf' by Team 5 of Series 7.

[Earlier versions: 2007-12-12 18:09:12, 2006-08-28 20:59:43, 2005-05-09 17:56:33]

Provided By: David, 2017-01-08 14:29:55
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