Knightmare Lexicon - A Knightmare Encyclopædia
Lookup:

#  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z

[Home] [Login]
1. GHOST
 
 [Related Image] A spell given to Team 11 of Series 3 by Motley. The team cast it when a moving wall blocked all exits from the Great Corridor of the Catacomb, where dungeoneer Martin was, turning him into a small ghost (although he retained the Helmet of Justice!). Martin was then able to leave the corridor by floating through the wall, and subsequently to scare away the armour-clad Behemoth guarding the wellway into Level 2, before Martin was restored to his original form.

Team 3 of Series 5 acquired GHOST from a spell scroll on Level 3, but their quest ended before they could cast it.

[Earlier versions: 2007-07-23 14:04:25, 2005-08-21 22:07:19]

Provided By: David, 2011-12-09 19:15:51
Thumbs up    Thumbs down
1 up, 0 down
login to vote