Knightmare Lexicon - A Knightmare Encyclopædia
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1. shark
 
 [Related Image] One of the many dangerous animals to be represented in the Dungeon. Martin, the dungeoneer from Team 11 of Series 3, found himself in the Purple Pool 'bath-house' with what seemed to be a shark's fin sticking out the water and moving. It was too early in Level 1 for the team to be in any real danger, but the shark (and the Jaws-type incidental music, if they could hear it), got the advisors rather worried!

One of Merlin's questions to Series 3's next and final team was: "Why can a shark never rest?" They answered that doing so would cause the shark to stop breathing, which Merlin accepted as truth. It was also one of two shark-related questions included among the riddles for the Knightmare board game, the other being: 'The shark cannot float. True or False?' (True.)

Captain Nemanor told dungeoneer Chris (Team 7 of Series 6), who had boarded the Cloudwalker in search of a lightning rod, that he'd go "overboard to sharks" unless he revealed his business on the galleon.

The Brollachan asked Team 4 of Series 7 whether the shark was a fish or a mammal. They gave the correct answer of fish.
 
 [Related Image] The Mindscape Knightmare computer game features sewer monsters that initially appear as black fins above the water-line, similar to the Series 3 shark.
 
[Earlier version: 2006-02-21 23:39:22]

Provided By: David, 2009-11-20 16:52:36
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