![[Related Image]](/components/com_legacy/code/images/lexicon/cache/www.knightmare.com/series/3/303.jpg)
One of the many dangerous animals to be represented in the
Dungeon. Martin, the
dungeoneer from
Team 11 of Series 3, found himself in the
Purple Pool 'bath-house' with what seemed to be a shark's fin sticking out the water and moving. It was too early in
Level 1 for the
team to be in any real danger, but the shark (and the Jaws-type incidental music, if they could hear it), got the advisors rather worried!
One of
Merlin's questions to Series 3's next and final team was: "Why can a shark never rest?" They answered that doing so would cause the shark to stop breathing, which Merlin accepted as truth. It was also one of two shark-related questions included among the riddles for the Knightmare board game, the other being: 'The shark cannot float. True or False?' (True.)
Captain Nemanor told dungeoneer Chris (Team 7 of
Series 6), who had boarded the
Cloudwalker in search of a
lightning rod, that he'd go "overboard to sharks" unless he revealed his business on the
galleon.
The
Brollachan asked
Team 4 of Series 7 whether the shark was a fish or a mammal. They gave the correct answer of fish.
![[Related Image]](/components/com_legacy/code/images/lexicon/cache/img.photobucket.com/albums/v132/aristophains/lexshark.jpg)
The Mindscape Knightmare computer game features sewer monsters that initially appear as black fins above the water-line, similar to the Series 3 shark.
[Earlier version: 2006-02-21 23:39:22]
Provided By:
David, 2009-11-20 16:52:36