Knightmare Lexicon - A Knightmare Encyclopædia
Lookup:

#  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z

Entry Not Found

Login or Create an account to make your own entry.

Categories
Actors
Books
Challenge
Characters
CITV
Clue Objects
Conception
Contestants
FanFics
Forums
Games
KMVR
Locations
Other
People
Production
Projects
Quotes
RPG
RPG Characters
RPG Places
Sci Fi
Seasons
Spells
Spin Offs
Teams
Web-sites
Winners
 
Latest Additions
Hordriss
El Rescate del Talismán
Tony Slattery
Ben Child
MOUSE
Statistics
Total Entries 1155
Total Definitions 1449
Todays Additions 0
Registered Users 805
Reports 0
Options
Login
Random Entry
Search


 
Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - Peggatty
1. Peggatty
From TES issue 59 (September 2009)

Series 6. Level 2.
PEGGATTY’S FIREBALLS

Throughout series 6, whenever a dungeoneer entered Witch Haven (which they inevitably did at some point during level two) we were informed that witches did not like visitors, and so Witch Haven was not the safest place to quest through. However, the only witch who ever really showed any overt animosity towards dungeoneers was Peggatty, who would fly around above their heads (always in the same chamber, of course) and attempt to blast them with fireballs. Both Heggatty and Greystagg mentioned on occasion Peggatty’s penchant for doing this, but made it clear that they did not actively disapprove of her destructive hobby, just as they did not actively disapprove of dungeoneers passing through Witch Haven.

The first dungeoneer to encounter Peggatty was Sumayya. The witch’s cackling laughter filled the chamber for quite some time before she actually flew in on her broomstick, which made for a suitably atmospheric and ominous effect. In order to pass by, Sumayya had to drink a SHIELD potion to protect herself from Peggatty’s fireballs, which seemed to indicate that this challenge could not be completed simply by a mad dash across the room. However, as the very next dungeoneer proved, this was not to be the case.

Alan, Ben and Sofia all passed Peggatty’s fireballs by running across the chamber at top speed, throwing the necessity of Sumayya’s SHIELD potion into some doubt. Having said that, Ben and Sofia both received a blast for their troubles, which caused damage to life force, thus proving that the challenge was not intended to be lethal, but rather a bit of excitement for the watchers that might go some way towards proving that Witch Haven did actually have witches in it. And it certainly did that, there can be no denying.

The final appearance of Peggatty and her fireballs was a little different, as Chris attempted to fly across the room on his own broomstick, which he had bought from Ah Wok. Certainly this prevented him from being hit by any of the fireballs, although the task of controlling the pesky broomstick was so arduous, undoubtedly it would have been easier just to dash across the room and risk a small amount of life force damage!

So, this challenge was visually pleasing and quite atmospheric, and certainly helped to conceptualize Witch Haven to some degree. However, it was never intended to present a lethal challenge, although it certainly did a lot to unnerve and confuse some advisors, which inevitably injected a welcome bit of tension and excitement into the proceedings.

Difficulty: 6 Quite tricky not to get hit, although this wasn’t fatal.
Killer Instinct: 5 Two direct hits, but no lasting damage.
Gore Factor: 4 Some nice explosion sounds and effects.
Fairness: 7 Life force could be damaged quite easily, but not irreparably.

Provided By: Eyeshield, 2009-10-28 18:09:12
Thumbs up    Thumbs down
1 up, 0 down
login to vote