Knightmare Lexicon - A Knightmare Encyclopædia

#  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z

[Home] [Login]
1. pills
Several different kinds of pills appeared as clue objects in Knightmare:
 [Related Image] - Team 3 of Series 1 found a jar simply labelled 'Pills' in Level 2. They turned out to be Merlin's misplaced headache tablets.

A bottle of headache pills is also available from the Level 1 clue room in the first Knightmare gamebook, Can You Beat The Challenge. They can either be offered to Lillith or swallowed by the player during an encounter with Jasper.

- Downers and Uppers, used by Team 6 of Series 4 to change Dickon's size.

- Brain Pills, probably meant for Sidriss but rejected by Team 4 of Series 8, which may well have contributed to their demise.

- Power To Rule pills (a gift for Maldame?), found by Team 7 of Series 8 but not used before the programme finished.

Provided By: Canadanne, 2012-10-13 22:53:21
Thumbs up    Thumbs down
2 up, 0 down
login to vote