Knightmare Lexicon - A Knightmare Encyclopædia

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Team 10 of Series 2 were given this spell by Merlin on Level 3. They cast DARK in the 'stained glass window room', causing it to become more dimly lit for a moment; at which point, a piece of their quest object (the talisman) was seen shining on one of the paths, indicating that it was the correct choice of exit.
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[Earlier version: 2005-06-06 03:25:13]

Provided By: David, 2007-12-12 00:26:23
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