Knightmare Lexicon - A Knightmare Encyclopædia
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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - Level
1. Level
The word 'level' is fairly self-explanatory. But what is its significance to Knightmare?

Traditionally, it indicated both an area of the subterranean Dungeon and, with a nod to the term's use in the video gaming world, a degree of difficulty. A dungeoneer began their quest on Level 1. Upon completion of this, they would be presented with a means of descent to Level 2 (originally a wellway), which was meant to be deeper and trickier, and ended with a way down into Level 3, which was even more so (being closer to the power bases of the villainous Opposition), and was the final stage of the quest. When the Dungeon branched out beyond interior locales on 'the lower levels' from Series 4-7, the aspect of depth was essentially lost (e.g. in Series 5, Winteria was reached by descender, but was partly open-air, and was apparently within walking distance of Knightmare Castle without the need for ascent), though the sense of increasing danger and challenge remained in principle.

There were intriguing hints that the Dungeon did not simply consist of three levels, but included no-go areas in between. Such 'storeys' could be espied through windows as the descendor moved downwards, and a dungeoneer (Duncan, from Team 8 of Series 5), who 'missed his stop' while catching a descendor to Level Two, apparently blundered into one, and a fatal foray along the Corridor Of Blades. (Pickle: "...where did they get to if they didn't make it to Level Two?") Perhaps it's more than a coincidence that the infamous 'short cut' that bypassed Level Two in Series 8 featured the Corridor Of Blades. In addition, Lord Fear's Diary in official Knightmare newsletter The Quest (Volume 4, No. 1) refers to 'the places that exist between the levels. Places where things do dwell which even I might fear', into which Lord Fear sent magical 'Scurriers' to retrieve the ingredients for creating Skeletrons.

During the quest by Team 1 of Series 7, Lord Fear makes reference to a dungeoneer being in "the third subsection of Level One." Whether this is an inconsequential remark intended to highlight the precision of Lord Fear's surveillance, or a glimpse into the structuring used by KM's production team when writing/designing levels for the series, is not known.

Like Festus and the Boatman, the three-level Dungeon concept might owe something to the Underworld of Greek mythology, into which heroes sometimes descended on quests. It consisted of three distinct areas of varying menace: Elysium, Asphodel and Tartarus, respectively akin to Heaven, Purgatory and Hell.

[Earlier version: 2006-03-22 18:43:28]

Provided By: David, 2007-12-12 02:11:43
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