Knightmare Lexicon - A Knightmare Encyclopædia
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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - spells not cast
1. spells not cast
The casting of spells is a memorable element of Knightmare - there was something fascinating for young Watchers about seeing fellow youngsters using magic. (Which may help to explain why those J. K. Rowling books I keep hearing about are so popular.) However, a significant number of Knightmare's spells were not actually cast; either because they were mentioned but never acquired, or because the team's quest ended before a suitable spellcasting opportunity arose, or for other reasons.

Some spells which were unused during one quest were/had been used during a different quest, so ultimately it was fairly clear what their effect would have been (e.g. ANVIL, FLARE, RETURN). In these instances, the 'uncast' status is arguably cancelled out.

However, some of those that were/had been cast during one quest could well have had a different effect on the other occasion if they'd been cast (e.g. ENERGY, OPPOSITE, GHOST). This constitutes something of a grey area.

Many, though, were simply never cast, giving rise to several intriguing areas of speculation among Knightmare fans. TRANSFORMATION & BUT have probably provoked more such curiosity than any of their named counterparts.

In addition to the named yet uncast spells, some quests hinted at magic that was neither cast nor even named. Examples include Owen's "dragon magic", and Merlin's anti-goblin magic, both from Series 3.

Below are listings of named spells that were never cast and remain mysterious. Please note that the list is currently incomplete.

Series 1: ENERGY, OPPOSITE, SHIELD.

Series 2: MEDAL, POWER, SHOVEL, UNITAS.

Series 3: VIGOUR, GLORY, FLIGHT.

Series 4: BUT, HERO, SPRINT, TINY, TRANSFORMATION.

Series 5: GHOST, SWITCH.

Series 6: BACKFIRE, TREAT.

Series 7: REMAKE, UNDO.

Series 8: SAVANT.

The Knightmare adventure gamebooks contain a plethora of spells (SEE: spells from the books), but because the gamebooks can be replayed, there need be no such thing as an uncast spell.

[Earlier versions: 2007-12-12 00:55:34, 2006-12-28 17:25:25]

Provided By: David, 2009-11-28 20:12:37
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