The concept of a calling or summoning name was first mentioned in
Series 3, and was referred to in every subsequent
season, including the pilot of
Knightmare VR. Once a character's calling name was known, it could be used to summon them instantly to anywhere in the
dungeon. The method was simple, as explained by
Malice (aka "
Merris"): "
Remember to call it loudly and clearly, and of course, three times."
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It was implied that all Faerie or Shee creatures (such as
elves and
pookas) could be commanded when addressed by their true names, and were obliged to come when called. For this reason, all of the elves in
Knightmare tried to keep their real names a secret, and were horrified by how
freely the
dungeoneers handed theirs out. (Both
Treguard and
Romahna were critical of the elves' cagey attitude.)
KMVR's
Ellie (short for
Ellisandre) described her handle as "
not a summoning name" but "
what you humans call a nickname".
Velda and
Pickle were also confirmed as being aliases.
Elita, by contrast, was only ever known by her real name, which seemed to have become common knowledge despite her reluctance to share it.
Team 6 of Series 5 and
Team 6 of Series 6 were therefore able to summon her, while
Team 7 of Series 5 were given a
password in exchange for promising not to. She later
revealed that the full version of her name was Elithasanthasanthasanchergowinkle (spelling unconfirmed), which a human would struggle to pronounce three times.
Series 6 dungeoneer Alan mistakenly believed her name to be
Pixie, which might have caused some problems if he'd survived long enough to try calling her.
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Various sorcerers also had separate calling names, and it seemed that most were compelled to respond;
Hordriss ("
Malefact") and
Greystagg ("
Gwen") were both summoned against their will, and
Maldame ("
Spite") threatened to "shrivel" any dungeoneer who did so. Celtic wizard
Grimaldine was a curious exception, using only the one name ("
We use no subterfuge as Elvish folk will do") and stating that he was free to ignore it: "
Do not call me again. I am not of the Faerie, nor of the Shee - I am not commanded, and shall not come."
Merlin claimed to have lots of different names, but simply calling "Merlin" three times was sufficient to summon him in the final episode of
Series 4. In typical ditzy fashion,
Sidriss seemed unsure as to what her own calling name was: "
Erm... Sidriss. Yes. That'll work. Probably." Luckily for
Team 3 of Series 6, it did.
Series 7 dungeoneer
Barry Thorne also provided his regular name when asked by Greystagg how she might summon him,
but to the best of our knowledge she never tried it out.
The normal prodecure did not apply when summoning people to Treguard's
antechamber, where names were only called once, as seen with Merlin and Hordriss at the end of
Dickon and
Barry's winning quests (and every time a dungeoneer called their advisors). Similarly
Team 11 of Series 3 called
Motley's name just once, perhaps indicating that the "call three times" method hadn't yet been invented, although it's unclear whether he was magically summoned or simply ran in from a nearby room.
Various
spells and magical objects provided alternative ways of summoning characters. Such spells included
PIXEL (the eponymous pixie),
HERO (
Sir Hugh),
TRICK (Hordriss),
SAVANT (any named sorcerer, "
up to and including the fourth level of magic"), and a somewhat dubious "summoning spell" supplied by
Ah Wok, which simply involved turning on the spot and then calling "Malefact" three times as usual. Motley could be summoned by dropping a joker card, while Merlin responded to a range of devices including a block puzzle, a
listening key, a
mannaz-shaped
talisman described as his "calling card", and touching the letter 'M'.