Knightmare Lexicon - A Knightmare Encyclopædia
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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - SWORD
1. SWORD
 
 [Related Image] A spell awarded to Team 4 of Series 3 by Merlin. Arguably something of an exception to the rule that dungeoneers should not carry weapons. SWORD was cast when Hordriss The Confuser, in his first proper appearance on Knightmare, sought to obstruct dungeoneer Leo on the bridge of the bridged vale.
 
 [Related Image] The spell conjured up a floating sword (spectral weaponry of the kind of that normally acts against dungeoneers) that intimidated Hordriss into retreating, after which it was dispelled so that Leo could proceed. It is perhaps odd that Hordriss was deterred in this way, bearing in mind that he was able to summon a floating sword in another Series 3 quest (that of Team 12 of Series 3).
 
 [Related Image] Having 'learnt' of SWORD, the team went on to dispel every spectral sword they encountered in their quest - specifically, two swords in Level 3. Not only was this the only quest where spells of the same name were dispelled more than once, it was also the only quest where same-named spells were cast more than once (ENERGY).

[Earlier versions: 2007-12-12 00:58:12, 2005-12-06 17:35:18]

Provided By: David, 2011-11-13 00:24:05
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