Knightmare Lexicon - A Knightmare Encyclopædia
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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - RUN
1. RUN
 
 [Related Image] A spell contained within a red slipper, which Team 2 of Series 4 purchased from Merlin with a bar of gold. The magic was a link to the previous owner of the footwear, the fleet-footed god Mercury. The team cast RUN in order to facilitate their dungeoneer's escape from Ariadne, and were successful.

RUN was similar in effect to the spells SPEED and DASH.

[Earlier version: 2005-05-10 23:24:37]

Provided By: David, 2007-12-12 00:49:41
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