Knightmare Lexicon - A Knightmare Encyclopædia
Lookup:

#  A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z

Entry Not Found

Login or Create an account to make your own entry.

Categories
Actors
Books
Challenge
Characters
CITV
Clue Objects
Conception
Contestants
FanFics
Forums
Games
KMVR
Locations
Other
People
Production
Projects
Quotes
RPG
RPG Characters
RPG Places
Sci Fi
Seasons
Spells
Spin Offs
Teams
Web-sites
Winners
 
Latest Additions
Knightmare Fanfic Compendium
Descender
Velda
Fortress of Assassins
elephant
Statistics
Total Entries 1007
Total Definitions 1241
Todays Additions 0
Registered Users 117
Reports 0
Options
Login
Random Entry
Search


 
Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - Skeletron
1. Skeletron
From TES issue 19 (January 2003)

Series 8. Level 1/2/3.
SKELETRONS

These skeletons were introduced to the Dungeon in series 8 to guard trapdoor chambers, clue rooms and the corridors of Linghorm and Marblehead. From the information snippets about skeletrons given by Treguard and Lord Fear throughout the series, we learn that the computer-generated skeletons were made from old bones by Lord Fear: ”Skeletrons are sort of reconstituted warriors. You might call them undead, but I’m not convinced they ever lived.” – Treguard. They had spooky glowing eyes and most carried swords with which to dispatch intruders. Skeletrons were not very intelligent creatures, and could not see very well, which made them quite easy for dungeoneers to outwit. There were various ways to cross a skeletron’s path safely. In the level one trapdoor room, Daniel used a magic ring to disintegrate one while Nathan took an invisibility potion before walking briskly past the patrolling skeletron guard. No one was killed by a skeletron because it was usually quite easy to pass them.

Apart from their mundane guard duties, Lord Fear twice used skeletrons as part of a more complicated plan. During Nathan’s quest in level two, Lord Fear unleashed a skeletron that had been made to look like Sidriss with the intention of using it to kill Hordriss. Nathan warned Hordriss, who disintegrated the skeletron – or bimboid as Fear called it – when the two met it in the trapdoor room. Then, during Mike’s level two, a skeletron went haywire and had to be destroyed. Lord Fear told Lissard the ingredients for a spell called FILLET, which eradicated bones. Mike made the spell and cast it at the rogue skeletron, which promptly disintegrated.

Apart from these two incidents, skeletrons simply guarded exits, and didn’t really do it that well from Lord Fear’s point of view. However, it was nice to see a traditional old supernatural threat so late in Knightmare’s run.

Fear Factor: 7 Threatening, with eerie glowing eyes.
Killer Instinct: 1 A bit too slow and stupid.
Humanity: 6 The bones must have held humans together at some point.
Gore Factor: 5 We can only imagine the unnatural processes Lord Fear used to reanimate the bones.

Provided By: Eyeshield, 2007-01-21 20:58:37
Thumbs up    Thumbs down
2 up, 0 down
login to vote